Its Good to be Evil!
These are the gods that chose to remain neutral in the struggle between Order and Chaos, one way or another.
Jelears, The Threefold
Unlike some of the other gods of this world, Jelears is fully aware of his(her) other aspects and actually enjoys appearing in those aspects to his(her) different worshipers.
Aspects of Jelears:
The Fruitful (Neutral Good)
This aspect of Jelears is most closely tied to growth and birth and is considered to be the Goddess of the Harvest by most. She is the goddess most often invoked by mid-wives during difficult labor and is, in fact, the patron goddess of doctors and other healers throughout the world. This is Jelears’ most feminine aspect, and she greatly enjoys nurturing and teaching her followers in this aspect. Most of The Fruitful’s followers are farmers, but doctors, healers, herbalists, druids, rangers, fey, and virtually anyone dealing with plants or medicine pay homage to her. Her domains include Community (Family), Good, Healing, Plant (Growth), Sun (Day, Light), and Weather (Seasons); her symbol is a horn of plenty, and her favored weapon is the sickle.
The Ambiguous (True Neutral)
Some people feel that there is at best a cosmic joke being played on the world, at worst a horrific nightmare being perpetrated, and that they are proof of it. Most who feel this way find comfort with The Ambiguous, if not necessarily a cure for their anguish; this is Jelears’ androgynous form. Some truly devoted adherents are said to have been changed completely by their worship of this god(dess). The most frequent worshippers of The Ambiguous are performers and entertainers, whether they be orators, dancers, actors, mimes, or any other sort. The Ambiguous’ domains include Healing (Restoration), Luck (Curse), Madness (Insanity), and Trickery (Deception); his/her symbol is the sphinx, and his/her favored weapon is the rapier.
The Scoundrel (Neutral Evil)
The patron god of cheating husbands everywhere, The Scoundrel pursues the more pleasurable side of procreation and his Temple in the Imperial capital of Isthnea is known for its orgies. This is Jelears’ most masculine form, and it evokes desire in his adherents, both male and female. In fact, The Scoundrel is said to be the progenitor of mermaids, sirens, and other such sea-creatures. The Scoundrel is “worshipped” by rogues, thieves, pirates, ne’er-do-wells, sailors, laborers, gladiators, politicians (secretly), the lower class generally, and anyone who travels much. The Scoundrel’s domains include Charm (Lust), Pleasure, Strength, Travel, and Water (Oceans); his symbol is a hanging (red) lantern, and his favored weapon is the club.
Trion, The Fallen
Trion came to the realization long ago that there is no place in this world for either Order or Chaos, and as such was thrown out of his pantheon as a traitor.
Aspects of Trion:
The Reborn (Neutral Good)
Considered by many as the epitome of doing good only for the sake of doing good, the Reborn asks little of his adherents. Many churches have formed to follow him, none of which he has personally espoused. His followers are mostly ex-criminals, fugitives, escaped slaves, failed merchants and businessmen, and anyone looking for a second chance at life. These churches all focus on the Healing domain (or the Resurrection subdomain), and usually one of the following: Air (Cloud), Community, Good, Nobility (Martyr), Protection (Purity), Renewal, or Strength (Resolve). The Reborn’s symbol is the phoenix, and his favored weapon is the quarterstaff.
The Traitor (Neutral Evil)
Trion did betray his siblings when he moved away from the tenents of Order; he still holds that sometimes you must betray those closest to you in order to save the world. According to the Cult of the Traitor, Trion decided to bring something into the world from . . . somewhere else. What exactly he brought, or where it came from, is completely lost to history, if it was ever known; some speculate that Trion brought in an outside god, or godly thing, perhaps even Entropy itself. The reason Trion did this is also not precisely known; some say it was to save the life that Alessa had created, which was in danger of being extinguished through the icy crystallizing order of Halerest. In any event, Trion was punished for his treachery by losing one aspect, having another corrupted, and having the third replaced; where he once had three solid aspects, rivaling Valden himself in power, he now has merely two lesser broken, nearly shattered aspects. Followers of The Traitor tend to try to bring Chaos into Order and Order into Chaos. They value the neutrality between Law and Chaos to be the height of their best religious offering to their god. The Traitor’s followers include traitors, to nobody’s surprise, but also some vigilantes, seers, sages, scholars, wizards, mystics, oracles, and those trying to grasp the full nature of the world, uncover lost secrets, or discover forbidden knowledge. The Traitor’s domains include Fire, Knowledge, Liberation (Revolution), and Magic (Arcane); his symbol is a disc with black and white regions circling each other, and his favored weapon is the longbow.
Emphyreon, God of Balance
No one is really sure where, or when, Emphyreon first appeared. The oldest written records about the gods have no mention of him, so often he is considered a younger god, however, those people who have ever actually been in his presence have reported a sense of age to him that goes beyond anything that adherents of the other gods report. Some scholars believe he is an older deity who was allowed or solicited into the world so that Trion would have a way to die. Less than a few of them speculate that he was a different sort of deity, or one who was not originally a god, and that his entrance to the world fragmented him so that his aspects became so differentiated. Some simply believe that Emphyreon is actually three distinct entities who all lay claim to the same name.
Aspects of Emphyreon:
The Scales (Neutral Good)
This is Emphyreon in his most just, or rather merciful. While The Judge reserves the power and dominion over deciding guilt or innocence, The Scales is the public defender who speaks on behalf of the accused; Halerest The Tyrant is usually their prosecutor. The Scales considers the intent behind an act more important than the act itself; seeking pardon for an evil act committed for good reasons, but will not defend a good act for evil reasons. Actually, The Scales takes quite the opposite position on the latter case, and this is why he is also the god of trade and deals; perhaps that is why merchants number among some of his most prominent followers, or so suggest some of those in the peanut gallery. In any event, The Scales does count merchants among his followers, as well as vigilantes, lawyers, diplomats, sailors, avians, brewers, and vintners. The Scales’ domains include Air (Wind), Animal (Feather), Protection (Defense), and Travel (Trade); his symbol is a pair of scales, and his favored weapon is a double-bladed sword.
The Scythe (True Neutral)
Everything has a beginning and an end; a time to live, and a time to die. The Scythe is most often depicted with a skeletal body, bearing a scythe, and wearing a black cloak and cowl. He is worshiped as the natural end to life, the release from pain and suffering and the path into the next world. Many call him Emphyreon, The Dead or simply Death. Occasionally he is considered to be the spouse of Jelears, the Fruitful. The Scythe is mostly worshipped by non-evil necromancers, as well as those who revere the dead and their ancestors. Domains of The Scythe include Darkness (Loss), Death, Plant (Decay), and Repose (Ancestors); his symbol is the skull, and his favored weapon is the scythe.
The Sword (Neutral Evil)
This is the god of war. While he is no respecter of law, neither is he for conflict for conflicts sake. He is the god of purges, though, so there is a distinct evil cast to his worshipers, and clerics who take the War domain gain proficiency with all martial weapons; most clerics of The Sword who don’t take the War domain usually are multiclass fighters or barbarians. He is also the god of Devils, Demons, Deevils, and all other hellish, abyssal, or otherwise evil outsiders; they are his emmissaries, and he sends them into the world to foster conflict where it doesn’t yet exist. The Sword counts among his followers not only the restless evil outsiders, but also warlike races of every kind, monsters, warlords, generals, soldiers, barbarians, fighters, some rulers, gladiators, and even lowly thugs and robbers. The domains of The Sword include Destruction (Rage), Evil (Demon, Devil), Scalykind (Dragons), Strength (Ferocity), and War (Blood, Tactics); his symbol is a severed head, and his favored weapon is the greatsword.