Its Good to be Evil!
Midergard is a larger town situated at a junction about half-way along the main highway between Forsym City and Blackwood Harbor. Thanks to its location it is able to support a thriving merchant community, seeing traders from most of Forsym and even across the empire. The trade center is not Midergard’s only claim to fame however; it also has a well-regarded apple industry, and specializes in a cider widely known as “mider.” The town is also home to an enclave of a temple of The Creator, founded by the Defenders of Life: a group of paladins devoted to protecting all innocent life. Midergard is clearly big enough for over 3,000 people to live and work here.
Thanks to a number of factors, Midergard is on track to becoming a city. It is surrounded by a brick and stone wall that was originally a wooden palisade built in the days of the “Bandit King.” Now all four of its main entrances are marked by gatehouses, and a few smaller, “one-man” gates exist as well. The enclave of The Creator is home to a burgeoning art district; mostly sculptors and other such craftsmen, but painters and musicians are also represented; its spot on the map makes it a prime candidate to attact craftsmen of all sorts. The merchant district alone is substantive, and constitutes the engine driving Midergard’s growth; the town sees all sorts of goods made and traded inside its walls, from the magical to the mundane. The apple industry also provides the town with a unique export, and “mider” is now being produced on a large enough scale to attract an imperial demand.
The Town Center
The town is centered on the main highway called the Forsym Road, and is roughly divided into four major quarters. Along the main road are a few ‘first-stops’ such as taverns and inns, as well as a few premier shops and stores, and of course two of the major government buildings: the magistrate’s office (also seats the town council), and the courthouse (also the police house). The crossroads forms a diamond-shaped town square about which are arranged four of Midergard’s major establishments: the Trade Center (NE), the cathedral of Jelears (SW), the Halfhouse Inn & Tavern (SE), and the Town Store (NW).
The Craftsman’s Quarter
Behind the Town Store in the northwest (NW) quarter are mostly guildhouses and workshops of varied sorts. The first couple rows north of the road are stone or brick two-story structures, and afterwards wooden single-story buildings become more common, especially those situated on side-alleys that see less traffic; these tend to be more exotic shops in nature. Many of the shops are cider presses operating for the Midergard Houses that produce most of the resident export: “mider.” Other shops include general workshops such as carpenters, wainwrights, blacksmiths, jewelers, tanners, potters, etc. Beyond the shops and stores is a residential district of middle-class houses, some brick or stone, others wooden, but all of them with appreciable (if limited) space about them. One of the last buildings in the craftsman’s district proper is a Church of The Reborn, whose preaching appears to focus around renewal, growth (i.e. prosperity), healing, and forgiveness.
The Merchant Quarter
To the northeast (NE) is the merchant quarter, mostly dominated by large two-story warehouses and trade centers, commons areas help to keep space between the buildings and allow traffic to flow freely. Major merchants from all around likely spend most of their time there, buying or selling their lots; farmers along the road north of Midergard bring their produce in, and sell it at the granary here; imperial merchants in turn buy the foodstuffs, and everyone makes a profit. Produce however is not the only commodity to be bought in Midergard; indeed most general products can be found here, whether made in town or purchased from foreign merchants; the town does not yet support many, if any exotic markets. Behind the warehouses is the poor district; the homes there are mostly wooden single-story shacks so closely packed together that many are technically the same building; brick and stone seem to be reserved only for the poorhouse and the orphanage. Some of the houses here are not so bad; single-story lots with some space about them, some are even made from brick or stone; these are closer to the north road. Back towards the outer wall is a tower curtained off from the rest of the town by a high stone wall; even as high as the outer wall.
The Temple Quarter
The southeastern (SE) quarter begins with a row of inns, taverns, restaraunts, pastry shops, bakeries, butchers, and the like, almost immediately backed by a section of cozy hovels much like those to the northwest, but more of these tend to be brick or stone structures. A small plaza is here as well, but what really dominates the southeast quarter is the Enclave of The Creator and the Midergard Gardens: a park situated between the enclave and the outer wall. One of the businesses along the south road that borders this quarter (on a side alley actually, seemingly ill-positioned) is an inn & tavern called the Hog’s Roast Tavern that really is more tavern than inn.
The Apple Quarter
The southwestern (SW) quarter is mostly apple groves; apple groves enclosed in manor walls that is. The wealthiest mansions dominate this district, surrounded by walls 8-10’ high or more; the belong to the Midergard Houses, minor aristocrats of relatively limited means. A few public buildings and businesses lie between them and the cathedral of Jelears, but most of the land is reserved for the growing of apples; most of the cider presses seem to be situated in the northwest quarter.