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  • Sazuth's First Party Contract

    The contract is about a page long, and easily readable within a minute (for those who can read Common); it is essentially a formal incorporation of the party, holding all members to good-faith conduct as discussed "here":http://www.obsidianportal.com/ …

  • Midergard (Town Center)

    h4. *Overview* Midergard is centered on the main highway called the Forsym Road, and is roughly divided into four major quarters. Along the main road are a few 'first-stops' such as taverns and inns, as well as a few premier shops and stores, and of …

  • Midergard (Temple Quarter)

    h4. *Overview* The southeastern (*SE*) quarter begins with a row of inns, taverns, restaraunts, pastry shops, bakeries, butchers, and the like, almost immediately backed by a section of cozy hovels much like those to the northwest, but more of these …

  • Midergard (Merchant Quarter)

    h4. *Overview* The northeast (*NE*) quarter of Midergard is the merchant quarter; mostly dominated by massive warehouses and trade centers, common areas help to keep space between the buildings and allow traffic to flow freely. Major merchants from …

  • Midergard (Apple Quarter)

    h4. *Overview* The southwestern (*SW*) quarter is definitely the wealthy district; lavish mansions are the only homes to be found in this area, each surrounded by a wall 8-10' high or more: these belong to the Midergard Houses, minor aristocrats of …